Voilà quelques truc que j’ai récolté à droite et à gauche et qui peut être utile :
• Quelles sont les résistances qu’il faut utiliser contre :
Ammar Navy = EM / Thermal
Angel’s = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal; Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu’s Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM /
1Exp
• Quels types de dommage utiliser contre
Ammar Navy = EM (Shield) / Exp (Armor)
Angel’s = EM (Shields) / Exp (Armor); or Thermal allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kinetic / Thermal
Mercenaries = Exp
Minmatar = EM (Shield) / Exp (Armor)
Mordu’s Legion = EM (Shield) / Exp (Armor)
Odamian = EM (Shield) / Exp (Armor)
Rogue Pirate = EM (Shield) / Exp (Armor)
Sansha = Thermal
Serpentis = Thermal
Zazzmatazz = EM (Shield) / Exp (Armor)
• Security Status et ban des systèmes :
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS (Kill on Sight) in all empire.
• Offre des agent Agent en fonction des LP :
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigate (BPC)
250K - Navy Issue Cruiser (BPC)
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500k - Navy Issue Battleship (BPC)
• Quelques notions de distances :
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
• Quels Jammers utiliser contre le lock :
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter